AAA game artist who has worked with studios such as Ubisoft, Build A Rocket Boy, and Wardog Studios, and now works as a mentor, consultant, and freelancer.
About Nick
I have over 6 years of experience working in triple A abroad, in studios such as Ubisoft Bucharest where I worked on the Ghost Recon franchise as a weapons artist. In Scotland working at Build A Rocket Boy on EVERYWHERE and MindsEye as a senior 3D artist. And at Wardog Studios as an artist where I contributed hard-surface art to games such as Killing Floor 3 and Call of Duty: Black Ops 6.
I started as a modder making stylized art and from there on I became a student at BUas to eventually end up working at large studios. My art career in gamedev has not been linear, I've become a junior after I was a senior. And I had experience as an art lead before I was a senior. Any job in the games industry is about problem solving, going slow and steady building upon transferable skills.
Now I continue helping out as a mentor, consultant and freelancer. Teaching that to make something impressive you simply need to do the basics effectively.
Nick's Expertise
- Props & Hard-Surface asset production for realistic AAA games. Weapon art. Understanding Art pipelines. Portfolio reviews. Art fundamentals. Organising and developing yourself as an artist.
Dutch Games Industry